A practical vocabulary for the world
Move with intent
Step aside, look toward the user, greet them, or settle into an idle stance.
Make an explanation tangible
Place geometric primitives, labels, annotations, and readable panels.
Work with real scene objects
Spawn physics toys and change the environment around the shell.
Keep context in view
Show a result, code sample, browser page, or specific YouTube video.
Intent, then embodiment
The Entity selects an action such asar_gesture. The shell resolves that gesture into an animation it actually has. This separation lets you change assets and presentation without moving identity into a character model.
Start on desktop, then enter AR
Desktop mode is useful for building, inspecting, and demonstrating a scene. It does not supply headset tracking. In an immersive session, features depend on the browser, device, permissions, and reported capabilities. Callar_inspect_surface when the agent needs evidence about its environment. The capability guide explains what that snapshot does and does not prove.
v1 documents the shipped
ngram_entity binding. A general “bring any harness” integration is an extension project, not an automatic OpenClaw or Hermes compatibility claim.